It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). You can summon an Echo of yourself from an unrealized timeline to fight alongside you in battle. I recommend you switch to a different fighting style when you can, defense is especially versatile and good. I started out as a Hexblade in a new campaign. Your body is deaf and blind, but your echo can now hear and see like its you, and you get the sensory information. I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. So If youre a butterfly, dont read any further. Press question mark to learn the rest of the keyboard shortcuts. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. One of the worst parts about the echo is the 1 hit point rule. You can effectively increase the range of your weapons by 30ft. Source: Explorer's Guide to Wildemount Combine that with your ability to stay at a distance, and youll rarely need to call on your healer for spell slots. Echo Knight's Echo is better than Invoke Duplicity. Going with an Elf and adding Elven accuracy could be fun here. Now you can send your echo to their death. Remember that you can still only cast Eldritch Blast as a reaction once per turn. (the great axe isn't recommended unless you're playing a barbarian). Path of the Totem Warrior. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). Then add the Sentinel feat, and grab the Grasp of Hadar eldritch invocation to lock down enemies. All of your allies will be happy to watch the Echos take hits for the party. GWM is a great choice too and would probably get more mileage than PAM or even Sentinel, as you mentioned. [OC] [Art] Elf Echo Knight 14 / 6 Hexblade. You use a bonus action and summon an echo of yourself within 15 ft. Even better, mounted combatant and a steed, to get perma advantage for your elven acuracy, Ha! If you pick up Brace, you could combine it with Crusher your Echo can maneuver around a target without incurring opportunity attacks from anyone and then knock that target into your range, triggering the Brace reaction on your own turn because Brace is not an opportunity attack and so can be triggered by forced movement. Charisma is the most important stat for a Warlock to build, so choosing a race that offers a Charisma boost is essential to the build. This is about to get temporally wacky with our Echo Knight 5E Guide. Im currently playing an EchoKnight Fighter. A halberd-wielding Dwarf with Sentinel with Great Weapon Master. The Echo Knight fighter completely flips that on its head. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. Apparently, this is intended to be a scouting option and not work with any of your other abilities (such as your teleport). Extremely effective. The teleportation is sweet, and you can attack around corners with ranged weapons or fight two different enemies with melee ones. Our Top 5 Multiclass Combinations in Dungeons & Dragons 5e Dungeon Dudes 405K subscribers Subscribe 29K 1.2M views 3 years ago Class Guides for Dungeons and Dragons 5e We break down our five. You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. 4. And now Theres two of them! There are so many builds that will work out just fine with the Echo Knight. Spells that only target a creature can't affect the echo. Please enable JavaScript to get the best experience from this site. For one thing, multiclassing to Echo Knight means your feat progression and your spell progression are hindered. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Obviously works great with sentinel, since you can park the echo next to an enemy and either they waste one (or more) attacks on it, or you can reaction attack them when they move away and pin them in place. Another great tactical option, this gives you lots of combat versatility. Alongside Hexblades curse on that Barbarian and a +1 weapon and assuming all your attacks land (including both Eldritch Blast beams), you can do 7d10 + 1d4+ (Charisma Mod x10) + (proficiency bonus x 10). Press J to jump to the feed. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. Use Dex. If your ally is on low health, you can prevent a knockdown and let them take their turn. Hexblade with 20 Con and 14 Dex can use Breastplate to have 16 AC and they have Shield proficiency. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. For this build, you can be a lot more flexible with your starting Race. Press question mark to learn the rest of the keyboard shortcuts. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. Level 1: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Shield, Feather Fall, Gift of Alacrity, Protection from Good and Evil Level 2: Hold Person, Mirror Image, Misty Step, Shadow Blade Level 3: Counterspell, Haste, Lightning Bolt, Slow Level 4: Dimension Door, Greater Invisibility My questions: You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. In this review, well look at the Echo Knight features and how they synergize with the Fighters class features. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. This build also benefits from a dip into Fighter, but you shouldnt take more than two levels. You're going to be in or near melee, concentrating on a spell, and that means lots of hits - con save proficiency is huge against that. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. Echo knight is not a creature, so it is neither damaged or blinded by the spell. Overall pretty happy with their list, however. Here's what I'm working with. The downside of this approach is that you're incentivized to focus more on Eldritch Blast than melee early on, especially between levels 5 and 8 when EB has scaled but your Attack action hasn't. Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. None of these abilities say they require somatic components! Like I said earlier, this is a bit weak by level 18, since the Fighter is balanced around swinging 4 times a round. Your Echo can be up to 1000ft away while its your Avatar. Its actually pretty decent. I do not think taht the fighter is . Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. Let your spell picks solve problems that damage cant rather than simply trying to do damage. This may not be the strongest Fighter subclass ever devised. The best heavy weapons are great sword, maul, halbred, and glave. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. Again, watch out for your bonus actions. It does not specify that you need to have a melee weapon to have access to the reaction. You can increase that range if you are prepared to lose your Echo. d7 Result; 1. Your email address will not be published. There's a much more interesting, powerful, and overall fun build focusing on AG features, PAM, Sentinel, and damage avoidance, butwill people. Since your weapon uses no hands, you might want that Shield. The build really comes into its own around levels 7-10 when you have enough slots to optimize your Eldritch Invocations. Second wind won't do much, but it's nice. Right now I'm sitting nice and pretty at lvl 10 and feeling goodabout having survived our now three-year long campaign,but I'm having difficulty looking ahead and figuring out mechanically where I want this character to go. if you make a grapple fighter rogue you can sneak attack. After all, it's just another Fighter for the player to work with. The main thing to watch out for is the bonus action clog you will be using your bonus action a lot to create/teleport your Echo. If you dont want to go down this route, any race with a +2 to Charisma and bonuses to Constitution or Dexterity will be good, especially if they have defensive advantages. You still have to be able to see your target. Level 12 is just enough to get one if the best blade invocations in Lifedrinker, so I would rush this (after starting with at least fighter 2 or 3), and then finish in fighter. 1n terms of information abilities, how good is this? I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. This gets meaningfully better if you mix in 3 or more levels of ancestral guardian. It is automatically destroyed if it is more than 30ft from you at the end of your turn. Either path works, but a melee build is somewhat more likely. Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. The Echo Knight is a wild departure. However, in your case, it will depend on what exactly you want the character to do. Yes, the fighter dip is worth just for action surge. it's an echo knight) striker and single target control with sentinel. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Protection Fighting StyleMithril Half-PlateCustom +1 weapon that is pretty good for lvl 10 (I won't get into the details as it's homebrew). I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. Meaning your bonus action might be spent bringing it back more often than using your polearm master attack. Were playing to level 12 but well obviously spend most of our time somewhere between levels 4-9/10. Your echo is just a translucent image of yourself. Echo Warrior fighter/Hexblade warlock. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Yes, I have committed the gravest of sins and created a crit-fishing build using Elven Accuracy, Hexblades Curse and a Greatsword paired with GWM. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. With these three invocations plus Hexblades curse, you can attack (with advantage if you have Darkness up) for 1d6 + Charisma modifier + Proficiency Bonus three times every turn. Echo Knight Fighter. I think eldritch invocations will be my next concern, just to make sure I get as much mileage as I can from the build. The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. So, almost everything works with the darkness + devils sight combo, but Im kind of curious as to why this build is so concerned with maximizing crits. It doesnt work with any Feats or other abilities that grant extra opportunity attacks. The Unleash Incarnation buff is actually pretty decent. My relevant stats are CHA 18 and CON 14. With Tasha's you can be a variant elf, so you can get Sentinel at level 1 and then take Elven Accuracy (choosing Dex) for your first ASI/feat, giving double advantage when you have normal advantage (e.g. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Doesn't Hexblade's Curse increase crit range against the cursed target? Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. From an unrealized timeline to fight alongside you in battle melee ones a Barbarian ) cursed target teleportation sweet! The rest of the worst parts about the Echo Knight features and how they synergize with the Knight. Around levels 7-10 when you can move it 30ft further, teleport, and glave you shouldnt more... N'T do much, echo knight hexblade it 's nice your Avatar to a different fighting style when you can increase! 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